| ||Römische Steine |
| ||inVia |
| ||M.A.D. countdown |
| ||Geocaching |
| ||Römische Straßen |
| ||Mois |
| ||µwars |
| ||Geschichten geschichtet |
| ||Usability |
| ||n3po |
| ||Römische Münzen |
| ||Faust-acoustic adventure |
| ||Urmel lebt! |
| ||micromovies |
| ||Lindwurm |
| ||xPOSTEN || |
ein Projekt von Steffen P Walz
We are currently encountering a »hybrid reality« in which mobility,
media and computing are merging. As a result, our socio-emotional
interactions and ways of communicating are changing dramatically,
along with ubiquitous technological devices and environments.
This change can be reflected inand researched through
experimental game design and cultural anthropological analysis.
One such experiment is the mobile multi-player hybrid reality game
M.A.D. Countdown (MC), which was tailored to and built for
the University of Art, Media and Design in Zürich (HGKZ)
and its students.
MC is a daylong, pocket PC/WLAN-based, live actionrole playing
game for HGKZ students. It utilizes both a distributed collaborative
virtual reality and a physical campus building as »game boards.«
These seamlessly fade in and out of each other.
MC assigns a team of five players the role of heroes who
have to locate and disarm a fake physical atomic bomb hidden
somewhere in the building.
6.August - 3.Oktober 2005
89420 Höchstädt a. d. Donau
Fotos aus der Ausstellung